顯示具有 NDS game review 標籤的文章。 顯示所有文章
顯示具有 NDS game review 標籤的文章。 顯示所有文章

2009年2月25日 星期三

Game Review - [Chrono Trigger DS]

I am a RPG fan. I love the story, the characters, the settings, and the ability to think up an strategy during the battle with random monsters on the map. It's probably due to my exposure to games like FF earlier in my life that brought me into this. However, I do not regret it. I am not a big gamer back in the day, the first game I played being a good RPG game made by a Taiwanese company that does not get translated to other languages. It was a good game, and I really enjoyed it back in the day, even if I never get past like the 5th chapter or something due to academic commitment.


The first time I heard of the name Chrono Trigger was like 6 years ago by one of my friends during class. Now I do not know how did the conversation get to that point, but I distinctly remember he mentioned that one of a character is a frog, a efin frog out of all the animals. Then he mentioned that the mangaka behind the Dragonball series was the one responsible fo the charcter design....I will not get into how much I think Akira Toriyama's style is really ugly for anything here. Back to the topic, that conversation pretty got drown off to other things, and just sit on the base of my memory bank for a long time.
One day I was browsing through the NDS catalogue at the usual place, wondering if there's any good game that came out that is worth my time to play. At that time I pretty much finished Castlevania Order of Ecclesia, had a few fun with KORG DS-10 Synthesizer and still waiting for Moon to come out. That's when I saw Chrono Trigger sitting there.
On the first impression, I remember telling myself how great the pacing was. It just grabs you in with the mysterious disappearance of a teammate, and the typical standard JRPG medieval scenario with the twist of a time portal. The beginning of the plot really sucks you in. And then at one point in the story you come face to face with the ultimate boss, and the consequence of its act of destruction. Establish the final hurdle, witness the catastrophy, and train up your characters to change the future. It maintains the quirky humour that is common in the general JRPG, minus the emo part since it's lead by a silent hero. You will get a time traveller/machine later on in the story, so it makes more sense as to why the boss is waiting for you there. Also, it allows you to challenge it whenever you like, it's just that you will be screwed before the main quests/side quests are complete due to your pathetic low levels and sucky weapons.
The characters each have great personalities. First is you the silent hero, who I named dick by the way. Then it's the heroin that i mentioned before who mysteriously vanished, the childhood female friend who loves science, a robot, a prehistorical female who speaks in simple languages, and lastly, the frog swordsman. I also add the fact that you can name every characters in your team, which is great coz i had a lot of fun putting in random names for them. One thing I had to say is how ugly the cutscene looks due to the fact that it's his works. The 8bit/16 bit on general play looks alright though.
The battle system is a bit uncomfortable to being with, as it involves an invisible timebar which dictates who goes first and somewhat, and you can still get attacked if you idle for too long. Each character can weild magic with their own attribute, except for the savage girl, but she got the best attacks anyway. There's also a double tech and triple tech, which can be used if all party involved are ready (ie. time ball finish loading), they pretty much are my killer blows in every boss battle. One main problem being that if I choose to heal a teammate who is in critical situation, and after the command is selected he/she is dead by a blow, the healer pretty much wasted her/his chance and does not gain a free move because the last move is invalid. That was a bit annoying when you are in a pinch and had to wait for the bar to load up again, and pray that the boss will not give out another majoy group damage. It sometimes can get quite hectic due to the past pacing of the battle system, but it is possible to pause mid battle by pressing Start.
As to the dungeon itself, it draws the map as you explore. Since I am playing the DS version it's all done in the bottom screen. You see the monsters on the map, and usually at fixed places. You trigger into battle mode when you touch them, which pretty much stays the same scene but all the monsters shown at that time will get involved in the battle. Most of them moves about on the map, and sometimes you cannot avoid some monsters for some reason, which can be a bit annoying this way when you are doing some serious backtracking and do not want to fight on the way. Having said that, the design of it also allows you to skip past fights in most of the map without having to worry about FOE. One other thing that annoys me is that there's not a single item that allow you to jump out of the dungeon instantly, so you had to walk a long way to find the next savepoint if you are deep in the dungeon. However, you can save whenever you like if you are in  the world map, which is a major relief..
music.......I love the one in the world map in the medieval time, since I'd heard a lot of interpretation of it before. Not sure if it's the main or the most famous tune, but it's the one I am most familiar about, so I was a bit stoked when I first heard it. The music for the other time periods also describes that era perfectly, you can immediately associate to the world view and the characters just by listening to the music. I grind/backtracking a bit too much during the middle stage of the game, so I kind of got sick with the combat music. And I just realise that there are no victory music in this game, which is kind of sad.
Like the last game I'd reviewed, this game also provides the option of NewGame+, which allows you to keep all your items and levels when you start over, minus some plot-essential items. I'd said before that you can challenge the final boss anytime right? Turns out that if you defeat it at diffent stage of the game there will be different ending unlocked. By keeping the items and the levels you can challenge it anytime in the story, though like any other RPG, the story tend to get a bit old after you finish with it. Which is why this mechanism is one major positive in term of gameplay as it give out more challenges to the player.
I finished the game in like 35 hours in the first play through, with all the side quests done (thanks to some peekings at the walkthough). All my characters are in early level 60, so i think it would not pose a major problem if i decided to finish the game mid way through the main quest, even though I was having some troubles beating the final boss before.

Overall, it's a great game. Good story, good combat, good gameplay, good music, pity the art style is shitty. It was a good 35 hour during the holiday and I cherish that experience. I enjoyed the gameplay, and it had to be one of the best RPG I'd played so far. I highly recommend it to any NDS owner who is a JRPG fan, even just a RPG fan. You will not be dissappointed.

9.5/10

2008年12月25日 星期四

Game review - [Castlevania :The order of Ecclesia]

Ok, this is going to be my first attempt at reviewing a game.
Since the only console i own myself is a NDSL (if not counting the laptop), I would mainly review DS games. If i write articles about games in other systems without saying in prior of me obtaining a new console it would mostly suggests i did not play the game and only get the impression of the game itself via lots of hours watching others play it (most likely be either Dusk/Horhe or via 4pp). Okay that's not the main point.


In this article the game i will review is the new castlevania game. Now, i'd never played any other castlevania game before so i could not possible compare it with the previous ones in the series, and will only judge it on the sole basis of an independent game. However i would make several references to the franchise in this article.

Since this game adopts the name castlevania, one word comes to mind: Dracula. Yes. The story continues the same trail of story of a warrior destined to kill dracula the biggest baddass of them all. What's different about this game than the previous ones is that, instead of a whip-welding mullet, you control a witch, and a very moe one she is. (Silly me, that's my anime side creeping out). But i had to mention that she does have sexy thighs and a beautiful back.

At the start of the game, the conversation sequence brings out the main story backbone. You are a witch, with special powers to absorb those Glyph which can bring out magical abilities to help you when dealing with monsters. Those can be in the form of a sword, rapier, lightning, or even help you become magnetic to move around places unreachable by jump along. Though apparently your friend Albus doesn't like it, and decided to be the pain in the ass by taking away the ultimate weapons that you were supposed to used to fight Dracula. After that you chase him down, got the weapons back, discover a major conspiracy, and go on to fight the boss in his castle. The story is very standard and simple, kind of expected from a hand held action game. It allows you to focus on the gameplay even more, which is a good thing since this game has got a lot of interesting gameplay elements.

In this game, Shanoa can utilise the Glyph when in combat. There are approximately 80 different weapons that you can use, and the system allows you to allocate two weapons (whether same or different) to enable rapid fire action between the two buttons. It would be stupid to just having one button assigned as there's always a cool down time for each weapon. Every usage of the Glyph requires magic power, however since magic replenishes at a reasonable speed it would only take a 3 second break before the whole meter fills up again, and most people I know pretty much don't have a problem with running out of mana. Each Glyph has its own attribute, and different enemy got its own weaknesses and resistances. The game is kind enough to give you a pokedex-like device upon the encounter of the enemy to give you a basic information to the enemy like its health, the amount of exp you can gain and its weaknesses and resistances. This mechanism helped me a lot during the game, and i can always change the Glyph whenever i want. You absorb new Glyphs from enemies and some set locations. All the absorption takes time, and could leave you vulnerable to forced character movements and enemy attacks.

The graphic in this game is pretty decent for a NDS game. It still got the vibe of the old castlevania games with its bleakness on the background. Having said that, the visual is quite colourful with each different dungeons got it's own theme colour, and i quite like the art style of the characters. The overall impression is above decent, but not entirely breathe taking. One small problem i had with it is that Shanoa got that ugly back outline surrounded her. I know it helps with identifying the whereabout of the character on the screen, but since none of the enemy had that problem I wonders why didn't the design team put in more effort on anti-aliasing........

In term of music, I can't really comment much as I normally don't notice what's coming through my earphone much. Each dungeons got a looping background theme, but some of it got reused in other dungeons. Shanoa got it's voice overs when using Glyph (and when getting hit and when dying), same with other two human characters. The sound effects in general is pretty alright as i don't have problem with it throughout gameplay, the same can be said about the background music in general.

All the dungeons and the monster locations are fixed, along with the pokedex thingy i'd said earlier, makes this game very easy to find maps online. Some of the enemy can be quite a pain in the ass the first time you meet them. At few stages i find myself grinding a bit just to get over a new type of enemy, but that's before i realise their weakness. The map is generally not difficult to navigate, bar one instance where you would have to land on the very edge of the slope to maximise the absorption time of a particular Glyph. The top screen of the DS gives you the map of the dungeon as you progress, which is a very great help. There are save points and portals in the dungeon. You can refill health bar at the save point, and there's usually a portal at the beginning of the dungeon for easier transportation once you found other portal points in the dungeon itself.

The villager system is also very interesting. You saved the kidnapped villagers at the first part of the game. Everyone you saved either gives you shop systems, quests, or even the ability to buy new items. Some of the quests just want you to collect drop items from the monsters, while some others require you to take snapshot pictures of some particular locations. The number of villagers you saves also determines the ending of the game. I wasn't aware of this mechanism and got into the bad end on my first go. Therefore it requires you to explore every corner of the map carefully, and this can be done with the mapping system on the top screen.

After you finish the game once, several modes were unlocked. There's the music mode which is like the jukebox. It enables you to listen to all the audio tracks in the game, including the voice overs (both English and the Japanese version) of the characters. I had to admit that I had a bit of fun listening to shanoa's voices.....There's also the hard mode, and Albus mode. In Albus mode it allows you to control Albus instead of Shanoa. If Shanoa is an defensive player than Albus is all out attack sort of character. There's no menu when controlling Albus, which also means no potion and get-out-of-jail card if health bar is too low. To compensate that Albus got a variety of powerful attacks at his disposal. Boss fight is normally easier when controlling Albus as not many opposition can withstand a shower of bombardment from him. And in the hard mode you continue the Shanoa you controlled, you keep all your items and Glyphs except some scenario ones.

One thing i particularly did not like about this game is the farming system. Like I'd said, some of the quests want you to collect drop items, however some of the items are so far to harvest it's pretty much non-existance to me. Seriously, I'd been killing the same kind of enemy more than 500 times with all my luck-boosting, and drop rate boosting items on, and still got no result. Another thing that it needs to improve on is the amount of game time for 1 round of play. Some of the dungeon are just way too short. Though with the hard-mode and the albus mode, this game still feel a bit incomplete.

Overall I am satisfied with this game. Though not as epic as i would've liked it to be, but it's still a good 2D action adventure RPG game. A good way to kill off some time, and could be a major investment in game. Definitely on my list of must-have for a DS.

8.5/10