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2010年5月7日 星期五

Shin Megami Tensei : Strange Journey

What happenes when you cross Shin Megami Tensei with Etrian Odessey? You get one absolutely beautiful game called Strange Journey



The world is coming to an end. Dark rings called Schwarzwelt is formed and expanding from the south pole on the Earth's surface, and eat away every single thing it encountered during its expansion. The world set out a team of elites to find out the true nature behind this phenomenon.

Being a Shin Megami Tensei game, you would expect tonnes of demons that referenced from myths and legends from various parts of the world, and this game didn't disappoint in that regard. You can have up to 3 minions by your side during the battle, while having at least 8 in your party (the number increases after each stage). There's also a function to fuse demons into stronger ones. However since you are the only human in the team, you are the only one (at the early stages anyway) that can use items and summon backups. It can be quite a hassle when all of your team members suffers from status ailments.
Each demon has it's own basic attributes, but can have up to 6 bonus/skills. Some are offensive like the basic spells, while some are passive ones that ups the basic HP. You can't change those on a whim. You do get a chance for a change once in a while when that demon leveled up, but the new one is always random. It's up to you to decide whether to keep the one they are replacing or gamble on a new one because you don't use that skill much anyway. Fair to say I had more disappointments than joy.
Like the previous game I played, Devil Survivor. The required exp for leveling up the demon goes up quite in an exponential fashion. Each demon has its own basic level, and the curve goes up from that basic level. I can see it so that you would have to refresh your lineup in a new dungeon just because the previous team level up too slow, as in the newer, higher leveled ones, requires less exp to go up to the next level than the ones you convinced in the previous dungeons.

One interesting mechanism in this game is the ability to talk to demons. Akin to lots of so-called "dating sims", the demon will say a couple of sentences and you will have to please them by choosing the correct reply to their question. If you failed to do so they will either stay angry (refuse to talk to you again), leave the battle, or just suddenly jump on you. They usually requires you to do it at least twice before the demon is friendly with you, and you will then be able to negotiate and gain benefits from them, whether it be obtaining mecca, getting items, or even convincing them to join you. Some demon don't like to talk to you, and you can't have conversation with them when it's during the full moon(unless you install a sub-app). Convincing them to join you also requires you to give up some life, some mana, some mecca and a couple of items, base on their request. You can sometimes deny their request and they will change it to the ones that you think suits you. For several times I had a demon even requesting getting 50k+ mecca from me, which i reasonably refused to do so, and the demon just change to other ones. What can be annoying is that sometimes when you fulfilled their demands they just leave....

The first time you encounter demons they will be in complete fuzzy state, as in you can't tell their strength, their HP, their weaknesses. It's like stabbing in the dark and hoping that it won't 1-hit-kill your party by some bullshit skills. Most of the time you will be underleveled anyway, so each time you goes into a new area it's always quite frightening to encounter the unknowns.

Through the whole story you also get apps that can be customised into your suit to suit the course of the action. There are ones that regen health for a certain steps you walk, ones that allow you to make one mistake in the conversation with demons, and ones that avoids battles in general, and several other one with various abilities. You can't carry them all, so you would have to choose wisely before your departure what you want to do in this expedition. You can, however, change them whenever you are at a save point inside the dungeon though.

The upper screen is your main screen, while the bottom screen shows the map that auto completes once you walk on that grid of the dungeon. You control like one of the first 3D shooters out there, up being going forward, sides being turning, and down meaning turning 180 degrees. Sometimes can be confusing if you just walk while staring intensely at the map.
In term of gameplay you use the d-pad and the buttons. I don't remember the stylus being used at all.

The save points are quite spread out throughout the dungeon, so are healing points. The healing points do cost you mecca, but it's always better to be prepared than to die and had to start your exploration all over again from the last save. You can also jump back to the beginning of the dungeon from the save points as well, so most of the time it's always the top priority to look for save and heal points on the map. The layout also means that it won't take more than 20min each time between places that you can save.

At the moment I'm quite enjoying it, really enjoying the dungeon design, the demons(though quite a number of them looks to be reusage from the older SMT games), their personalties, the skills, and the exploration in general.
This world is a parody of man kind's sins. I also suspect that at the end of the day you would have to make a decision, like in Devil Survivor, to be either on the gods side or on the chaos' side, or just staying neutral like a rogue. Right now I just want to finish the game and know what exactly the game has in term of the ending.
Highly recommended, especially to people that like the traditional JRPG grind-fest. Like Etrian Odyssey, you do have to take each step carefully, and that's what makes the experience so rewarding near the end of the dungeon when you can just pawn the ones that scared you previously.

2009年3月20日 星期五

First Impression - [Suikoden Tierkreis]



"yeah b*tch, I play SUIKODEN!" - Brad, 4pp

That's my first reaction when I saw the title of this game on the list. Since the suikoden series is one rpg franchise that I'd yet to get my hand on, I was kind of delighted when I found out the existence of this game.
You begin off with a [insert name here] character, which I just use the usual names, unlike my attempt with chrono trigger. You are a part of a village defence squad and take missions from other people (apparently). Though having said that, I am not sure if it's me playing too aggressively through the main storyline, I am yet to encounter a side quest.
DS function, you got the main screen on the bottom, which you can move your characters with either the d-pad or the stylus. I prefer d-pad since I got too annoyed with the stylus controls in the last few nds jrpg i'd played. on the top screen shows the status of the 4 combat characters (HP, SP, etc...)
Now on to visuals, the character design is quite good, though I am not comfortable with the 3D model you see on the screen. The monster design is quite sh^t actually, especially the boss, hope that they pick up in the latter stages of the game, coz they are awful.
sounds. When I play a rpg I love to turn the sounds on, since the background music is one of the features that creates immersion into the world, which is very important especially in rpg. The bgm is generally quite good. Though I would have to say that I totally hate the english voice overs. They are robotic, emotionless, and just purely embarrassing. And the worst thing is that you cannot turn them off......Which is a mark down in terms of personalising the playing environment. luckily that they don't talk often, and most of those times I only get to hear half of it as I would just speed read and skip them all. But still, they are just bad...
Dungeons, one major element of jrpg as usual. The maze in this game is quite short, just 4 maps per dungeon, which kind of surprised me. But on the bad side, the character moves like turtles........it's just so annoying when you go onto another route slowly just to find out that it's an useless dead end. Another mark down.
Combat, it's awesome, quick and crisp. There's even a option at the start if you just want all the characters to randomly normal attack the enemy, which is just awesome. There's even co-tech!!!Gosh I love the combat system, only if the dungeon can be better....
Side note, I am not sure if it's because of the slow movement in the dungeons, I find that leveling up is quite easy and quick, so I don't really have much trouble with the mines at the moment, which can be suck if I got stuck in a boss fight. Also you replenish all stats when you level up.
Save system, you can only save at certain locations. Can be a bit annoying when you tread like though miles in a dungeon with you slow speed and want to turn off the DS.
Shopping, gosh I hated this system. expensive weapons and armours, unable to see the effects directly on the characters, annoying selling system, slow interface. Godamnit can't I just have better weapons?!

so far, 6.5/10, 3 hours into it. However, since it's SUIKODEN, I'll try to finish it at least.

2009年2月25日 星期三

First Impression - [Big Bang Mini]

fireworks anyone?


Never had a sylus only game been this fun since trauma centre. David was right, this is a great game, unless i think it's a great game only because David suggested it.
Basically it's a vertical 2D shooter, you shoot "fireballs" at the opposition on the top screen by flicking the stylus at the direction, and drag your hitbox with your stylus. This combination of mechanism means that you cannot move and shoot at the same time. I like the idea, but sometimes I got a bit frustrated when I reacted too slow to some of the projectiles from the enemy.
Visual is one major part and so far i am liking it, with the obvious colourful fireballs flying around. not much can be said on the sound as always. so far, I say I am liking it. It's quite a good mini game, and quite cheap as well. Designed specifically for a handheld to be played on things like the tram or something. 
Up to stage 6 at the moment, so can't really say it's the "first impression", but i figure I might as well give it a shout out here.  

First Impression - [Moon]


ok, I'd played a bit of this game, and so far i am liking it. 
it's made by the same company that brought us Dementium Ward, a FPS horror survival game that controls just like Metroid, i.e. you just D-pad to move, and stylus to look, L/R to shoot.
medium graphics, nice sound quality, story a bit generic, love the little android pod, hate the repetition of levels that involves using the pod, love the cinematics before and after the boss fight, glad the infamous save system in DW had been improved immensely, hate the vehicle stage as the car drive like shit.
i like the level on the first glance, but fear it can get quite repetitive.
had encountered a major bug in one of the boss fight. The thing is, the boss required me to use the pod  on the first half of the battle, and usually if i want to leave an area without retrieving the pod I will be notified to do so. What happend was usually I would get teleported instantly to another aread after the boss fight, but since I didn't retrieve the pod mid battle all i get was the notification telling me to get it. So I get it but then nothing happened, which means I would have to restart the level all over again, go through the area, fight the boss while remembering to get the pod mid battle......which i forgot to do so once again on the 2nd time.
Right now I am kind of like on episode 8, rookie difficulties since i want to have a feel of the story without annoying myself with the combat.
if i have to give it a score right now, i would say 6/10, but it can potentially drop if the levels get too repetitive.